#include "wuButtonManager.h"

wuButtonManager::wuButtonManager()
{
}

wuButtonManager::~wuButtonManager()
{
}

void wuButtonManager::addBitxo(ofImage *_skin, ofRectangle rect, ofxCvBlob *blob)
{
	button.setBgSkin(_skin, rect);
}

void wuButtonManager::draw(bool bCambiazo)
{
//    for (int i = 0; i < skins.size(); i++)
        button.draw(bCambiazo);	
}

void wuButtonManager::clear()
{
/*        for (int i = skins.size()-1; i >= 0; i--)
        {
			skins.erase(skins.begin()+i);
		}
*/}


void wuButtonManager::touch(vector <ofPoint> * _fingerList)
{
	button.touch(_fingerList);
}

